Yoel Pereira López
Yoel Pereira López
Senior 3D environment modeler
Hong Kong, Hong Kong

Skills

Environment ModelingLook DevelopmentSet dressing

Software proficiency

Maya
Maya
SpeedTree
SpeedTree
ZBrush
ZBrush
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop

Experience

  • June 2021 - Present
    Director & 3D artist at FABLED studios

    https://fabled-studios.art/

    Outsource and service work for different projects:

    - Discord, the movie (Mathematic Studios)

    - Clash of Clans (Surface Digital)

    - Pokemon: Bidoffs big stand (Taiko studios)

    - Ennie and Yoiki, season 1 (Ennie and Yoiki)

    - Blu metaverse (Xanadu)

    - Miracle (Taiko studios)

    - Flying ride (Taiko studios)

    - Revv Racing (Animoca brands)

    Teaching:

    - Animschool (EEUU)

    - Dot escuela (Spain)

    - Animum (Spain)

  • August 2021 - January 2024
    Senior 3D environment modeler at Skydance animation
    Madrid, ES

    Project: Spellbound.

    - Proxy environments modeling to be used for Layout animation.

    - Management of small groups or artists to work in environments going from the first blocking to the final production model.

    - Vegetation and scattering in Houdini Solaris.

    - Working along Surfacing and scene compo teams to ensure optimal workflow of assets and locations along the pipeline.

    - Work along Art deppartment on the development and defining the style of new locations.

  • April 2021 - July 2021
    3D environment modeler at Dwarf animation
    Montpellier, FR

    Project: My dad the bounty hunter.

    -Modeling and UVing assets according tho the concept art.

  • July 2020 - March 2021
    Freelance 3D modeler at Dekogon
    Remote

    Project: Adobe 3D asset library.

    - Modeling and UVing props acording photoreferences for the Adobe 3D stock asset library.

  • June 2020 - April 2021
    Crowds artist at Rollickin'
    Hong Kong, HK

    Project: Lionheart, the prince and the map of destiny.

    - Reuse character rigs and addapt them to be used through Golaem.

    - Optimice characters for a faster performance.

    - Define base crowd behaviour for the sequences.

    - Create battle sequences along the crowd animators.

    - Population of cities with crowd different types of humanoid characters.

  • June 2019 - April 2021
    3D environment artist at Rollickin´
    Hong Kong, HK

    Project: Lionheart, the prince and the map of destiny.

    - Layout and blocking modeling.

    - Hard surfae and organic modeling, sculpting and UVs.

    - Foliage modeling and texturing creation.

    - Vegetation scatter and set dressing.

  • April 2018 - January 2019
    3D Environment modeler junior at Filmax entertainment
    Santiago de Compostela, ES

    Project: Turu the wacky hen.

    - Modeling and UVing props and architectural assets.

  • April 2018 - June 2018
    3D Environment artist intern at Filmax entertainment
    Santiago de Compostela, ES

    Project: Turu the wacky hen.

    - Modeling and UVing prop assets.

    - Surfacing props.