Yoel Pereira López
Yoel Pereira López
Senior 3D environment modeler
Hong Kong, Hong Kong

Skills

Environment ModelingLook DevelopmentSet dressing

Software proficiency

Maya
Maya
SpeedTree
SpeedTree
ZBrush
ZBrush
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop

Experience

  • Director & 3D artist at FABLED studios
    June 2021 - Present

    https://fabled-studios.art/

    Outsource and service work for different projects:

    - Discord, the movie (Mathematic Studios)

    - Clash of Clans (Surface Digital)

    - Pokemon: Bidoffs big stand (Taiko studios)

    - Ennie and Yoiki, season 1 (Ennie and Yoiki)

    - Blu metaverse (Xanadu)

    - Miracle (Taiko studios)

    - Flying ride (Taiko studios)

    - Revv Racing (Animoca brands)

  • 3D environment modeler at Skydance animation
    Madrid, ES
    August 2021 - January 2024

    Project: Spellbound.

    - Proxy environments modeling to be used for Layout animation.

    - Management of small groups or artists to work in environments going from the first blocking to the final production model.

    - Vegetation and scattering in Houdini Solaris.

    - Working along Surfacing and scene compo teams to ensure optimal workflow of assets and locations along the pipeline.

    - Work along Art deppartment on the development and defining the style of new locations.

  • 3D environment modeler at Dwarf animation
    Montpellier, FR
    April 2021 - July 2021

    Project: My dad the bounty hunter.

    -Modeling and UVing assets according tho the concept art.

  • Freelance 3D modeler at Dekogon
    Remote
    July 2020 - March 2021

    Project: Adobe 3D asset library.

    - Modeling and UVing props acording photoreferences for the Adobe 3D stock asset library.

  • Crowds artist at Rollickin'
    Hong Kong, HK
    June 2020 - April 2021

    Project: Lionheart, the prince and the map of destiny.

    - Reuse character rigs and addapt them to be used through Golaem.

    - Optimice characters for a faster performance.

    - Define base crowd behaviour for the sequences.

    - Create battle sequences along the crowd animators.

    - Population of cities with crowd different types of humanoid characters.

  • 3D environment artist at Rollickin´
    Hong Kong, HK
    June 2019 - April 2021

    Project: Lionheart, the prince and the map of destiny.

    - Layout and blocking modeling.

    - Hard surfae and organic modeling, sculpting and UVs.

    - Foliage modeling and texturing creation.

    - Vegetation scatter and set dressing.

  • 3D Environment modeler junior at Filmax entertainment
    Santiago de Compostela, ES
    April 2018 - January 2019

    Project: Turu the wacky hen.

    - Modeling and UVing props and architectural assets.

  • 3D Environment artist intern at Filmax entertainment
    Santiago de Compostela, ES
    April 2018 - June 2018

    Project: Turu the wacky hen.

    - Modeling and UVing prop assets.

    - Surfacing props.